curriculum vitae
jackson bishop
CREATIVE MARKETING DIRECTOR
17+ years experience in MARKETING, digital media, and ART DIRECTION, offering a proven knowledge of creative development, VISUAL COMMUNICATION, design strategy, BRAND DEVELOPMENT, and CREATIVE MANAGEMENT.
experience
Creative Director
2018-2023 - Creative Director as Owner/Consultant / Stage 7 Creative- Developing and providing marketing/brand strategy, product launch guides, strategic and creative marketing plans, creative direction, website development, web UX/messaging review and strategy recommendations, web SEO evaluation/strategy, 3D product and environment modeling, social/digital marketing/communication strategies, as well as hands-on collateral creative production.
2008-2017 - Oldcastle Infrastructure-Creative Marketing Director for Oldcastle Infrastructure spearheading strategic marketing, creative direction, brand strategy, innovative design and product development, digital strategy and hands-on creative production while leading and inspiring creative cross-functional teams.
Key Initiatives & Projects:
.-New Corporate Product Database Website Build-Leading the development of the digital experience for global brands. Managing the digital and creative development strategies throughout the website development process. (conceive, scope, sow, design, persona development, database development, wireframes, UX, dev & hosting server setup, testing, SEO, website governance documentation, launch.)
-Corporate Brand Evaluation & Development -Leading the company in a new visual direction more identifiable with target customer personas. Creative direction and management of the process including brand architecture, product architecture/organization, visual language elements and brand execution.
-Interactive Touch Screen Environments- Developing and implementing the strategic vision to demonstrate company capabilities within specific markets and applications. -(conceive, scope, design, develop.)
-New Product Development-29 Patents Filed. Key member of the new product development team leading story boarding sessions, design innovation and intellectual property strategies-(conceive, design, SWOT, budgeting, stage gate, prototype, intellectual property, channels to market, marketing plan, launch.)
-Corporate/Product Video Production. Corporate/Application/Product Videos. Managing the video development processes including-marketing strategies, identifying target audience, goals, concept, value proposition, messaging, branding, storyboards, script, graphics, 3D models, animation vs. footage, interviews, critical shot list, scope, SOW, RFQ, etc.
-Marketing Communications-Leading the design and development of on-brand corporate and client side communications including marketing collateral, presentations, RFP, SOW, SOQ, project scope, digital/demand gen, case studies, press releases, as well as messaging for corporate/market/application/product.
-Product Rep Directory Mobile APP & Website-Delivering rich product content while directly connecting end users with product representatives within a mobile experience. (conceive, sow, design, develop mock-up, database, launch.)
-Product Category Specific 3D Environments for Web-Implementing the strategic creative vision of environments into the corporate website to demonstrate capabilities. (conceive, design, develop, implement)
-Pole Base Product Configurator/Sizing Tool- 75% Reduction in configuration and quote time. Managing the design and implementation of a web based pump station product configurator. co-conceive, scope, sow, design, manage development, deploy.
-One Lift Product Configurator-90% Reduction in configuration and quote time. Managing the design and implementation of a web based pump station product configurator. (co-conceive, scope, sow, design, manage development, deploy.)
-Marketing Best Practice Playbook-Leading the creation of best practice playbook for topics including Branding, Website, Communications, Advertising, Photography & Video, IP, Events, Presentations and Digital Marketing.
-Continuing Education Program-2,300+ Test Takers-Developing and implementing from-the-ground-up print and digital CE continuing education programs for product/market specific CE courses. Developed specific program for McGraw Hill Publishing executed through ENR publication. (conceive, develop product/market specific CEU courses for web/print.)
-Marketing Team Development-Managing, mentoring, training, and developing for advancement, a national team of diverse creative team members across multiple creative disciplines.
-Product Representation Initiative-4,000+ Products modeled/rendered-Leading creative process to evaluate, identify, and implement visual style of product representation. Co-creating over 4000 product models with renders for product visualization across all digital/print collateral.
-PATH Post Acquisition Transition Help-50% decrease in on-boarding time. Creating guidelines to help acquisitions make the Marketing and Engineering transition-including branding, IP, engineering drawings, collateral, website, etc.
-Literature Tier System-Leading the creation, design and development of on brand marketing literature templates to address specific customer touch points with specific corresponding messaging.
-STAR System for Tracking Advertising Response-Leading the conception, development and implementation of S.T.A.R., a system to better track the effectiveness of both print and digital advertising within specific campaigns.
Feature Film Art Direction/Set Design
Digital environment and set designer for feature film/television. Creating 3D environment sets, previz animations, camera shot setups, sketches, design drawings and 3D models/renders as digital assets. As assistant art director-managed set build as well as sets on sound stages including related action marks/paths during filming. Member of the Art Directors Guild and Local Set Designers 800.

Filmography:
-The Adventures of Tintin (2008-2011) Sony Pictures Animation-Digital Set Designer-Dir: Steven Spielberg.
-Alice in Wonderland (2007-2010) Sony Pictures Animation--Digital Set Designer-Dir: Tim Burton.
-Beowulf (2007) Sony Pictures Animation-Digital Set Designer/Assistant Art Director-Dir: Robert Zemeckis.
-Monster House (2006) Sony Pictures Animation-Digital Set Designer/Assistant Art Director-Dir: Gil Kenan.
-Alias (2005-2006)-T.V. Series-Touchstone/Bad Robot-Final Season-Digital Set Designer.
-A Series of Unfortunate Events (2004)-DreamWorks/Paramount-Digital Set Designer-Dir: Brad Silberling.
-The Terminal (2004)-DreamWorks-Digital Set Designer-Dir. Steven Spielberg.
-Team America (2004)-Paramount Pictures-Digital Set Designer-Dir. Trey Parker.
-The Polar Express (2003-2004)-Warner Bros.-Digital Set Designer/Assistant Art Director-Dir. Robert Zemeckis.
-Phantoms-(1998) Miramax/Dimension Films-Set Designer-Dir: Joe Chappelle.
-Wishmaster (1997) Image-Set Designer-Dir. Robert Kurtzman.
Digital Design Manager-1998-2003 Scenery West-North Hollywood,CA
Head of creative digital design and engineering documentation, developing themed environments/exhibits for globally recognizes brands. Ground up development of the digital design department, implementing 3D modeling and animation software as well as engineering software for design/fabrication documentation.

Notable Clients:
-Disney California Adventure -(2001-2002) Anaheim, CA -Themed Environment/ Ride Design-
-Back to the Future Universal Studios -(2000-2001) Osaka, Japan -Themed Environment/Ride Design.
-Mattel (2000-2002) Los Angeles, CA-Themed Environment/Animatronic Design.
-Oakley (2000-2001)-Hollywood, CA- Themed Design for structural building signage/retail store entrance.
-Virgin Atlantic Airlines (2000-2001)-Themed Environment Design for First Class Cabin.
-Fort Worth Zoo-Texas Wild (2000-2001)-Themed Exhibit/Environment Design. Lead designer developing interactive exhibits, signage, and themed design. Developing 220 page Design Documentation Package.
-Sega Game Works (2000)-Themed Exhibit/Environmental Design. Lead designer developing interactive exhibits, signage and themed design. Developed (42) page Design Documentation Package.
-Palace Resort and Casino (2000)-Themed Exhibit/Environmental Design. Lead designer developing themed architectural design. Developed (58) page Design Documentation Package.
-Atlantis Paradise Island Bahamas-"The Dig" (1998-1999)-Themed Environmental and Artifact Design.
-Seuss Landing Universal Studios- (1998-99) Orlando, FL Themed Environment/Character Design.
skills
Manage
14+ years-experience managing marketing and creative teams working on innovative and often fast paced projects across a number of creative disciplines. Conceiving and establishing management and process best practice guidelines throughout the creative process. Mentoring and developing creative individuals to build strong, talent diversified creative teams.
Design
17+ years -expertise and experience working with a broad range of software applications for marketing, design, animation, 3D modeling, presentation, web development, and management.

Adobe Creative Suite, After Effects, Unity, Autodesk, Maya, Blender, Rhino, Microsoft Office Products.
Create
17+ years-experience in creative art direction and design with emphasis on creative strategy, digital design and visual communication. Developing and delivering innovative, industry leading ideas and solutions. Experienced in excelling and delivering in a high-paced collaborative multi-team environment as well as developing hands on creative deliverables under time sensitive deadlines.
Communicate
Extended experience conveying creative, technical ideas and information through verbal and written communication. With proven presentation development and delivery experience covering business strategy, product innovation, brand development, and creative vision.
Demonstrating excellent written communication and technical writing skills developing language for patent applications, trademark goods descriptions, technical manuals, detailed statements of work, business process guidelines, education/training material, and brand messaging.
affiliations
Art Directors Guild ADG - Local 800-Sr. Set Designer
American Institute of Graphic Arts AIGA
IXDA Colorado: Denver-Boulder Interaction Design Association
International Screenwriters Association ISA
United Inventors Association of America UIA
patents
Bishop III Jackson. 2022. Storm Water Module and System and Method of Use Thereof. U.S. Patent 63323465 March 24, 2022. Patent Pending
Bishop III Jackson. Boulton, Brad. Kingsland. 2017. Method & Apparatus for Capturing, Storing, & Distributing Storm Water. U.S. Patent 9,546,044 Feb 6, 2015. / January 17, 2017.
Anthony, Isaac. Bishop III Jackson. Patterson, Kelly. Usagani, Robinson. 2016. Modular Concrete Pole Base. U.S. Patent 9,284,744 Oct 24, 2014. / March 16, 2016.
Bishop III Jackson. Barner, Gregory. Edwards, Mark. Patterson, Kelly. 2013. Reinforced Equipment Pad. U.S. Patent D687,473 Jan 30, 2012. / August 6, 2013.
Bishop III Jackson. Burke, Andy. Kirby, Matt. 2017. Grease Interceptor and Method of Use Thereof. U.S. Patent 62/451,898 Jan 30, 2017.
Bishop III Jackson. Burke, Andy. 2017. Prefabricated Concrete Pole Base & Method of Installation Thereof. U.S. Patent 62/444,213 Jan 9, 2017.
Bishop III Jackson, Russell, Donald. Russell, Kalyn. 2011. Portable Play Activity Apparatus with Toy Storage and Toy Transportation Capabilities. U.S. Patent US 2011/0014843 A1 July 15, 2009.
nominations
2012 Art Directors Guild
"Excellence in Production Design Award"-Fantasy Film "The Adventures of Tintin (2011)"
education/certifications
Colorado Front Range College (1983-1985)-Graphic Design/Mechanical Engineering
Warner Occupational Technical Center/Golden, CO (1981-1983)-Architectural & Mechanical Design
Pacific Institute of Art and Design (1999-2000) Maya 3D Design/Animation
AIPMM - Association of International Product Marketing Managers
CPMM - Certified Product Marketing Manager
personal
A person's potential is only as limited as their imagination~
Family: Wife and twin sons enjoying an active Colorado life
Creative Writing: Developing and writing screenplays/stories.
Physics: Developing and writing concepts and ideas.
Music: Writing / playing.
Ideation: There is always a new way to see the same thing.
references
Available on request